Microsoft Reverses Controversial Xbox One Sharing Policies

Microsoft Reverses Controversial Xbox One Sharing PoliciesReacting to “feedback from the Xbox community,” Microsoft is appearing to reverse course and change two key components to policies for its new Xbox One video game console.

‘Second thoughts’

All disc-based games can be played without ever connecting online, and the 24-hour connection requirement has been dropped, according to an update to a May post concerning questions about the new device, due to be released this fall. Additionally, there will be no limitations to using and sharing games, Don Mattrick, president of the Interactive Entertainment Business division, says in the post. People will be able to share, trade or resell their games in the same way they do for Xbox 360 games.

The changes indicate Microsoft is having second thoughts about some of its future plans with the Xbox One.

The post read, “Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate.”


The company has been taking a public berating since it announced restrictions to used games and their requirement for an Internet connection. Consumers have been reacting with anger over the policies, but the tipping point may have been when Jimmy Fallon, host of NBC’s “Late Night,” pointed out that only the PlayStation 4 could freely play used games, which created more confusion.

The flogging became worse when Sony took to the stage at this year’s Electronic Entertainment Expo (E3) trade show and pointedly did not include such restrictions for the new PlayStation 4. A YouTube video produced by Sony made fun of the used-game restriction by showing how people could share games on the PlayStation 4 — by just handing them to another person.

Did Microsoft make a good decision when they reversed their Xbox One sharing policies? Which game console do you prefer — Xbox One or PlayStation 4?

Source: Larry Frum | CNN

Image: Yahoo News

Free Mobile Apps Consume Battery Life Faster

Free mobile apps which use third-party services to display advertising consume considerably more battery life, a new study suggests.

Researchers used a special tool to monitor energy use by several apps on Android and Windows Mobile handsets. Findings suggested that in one case 75% of an app’s energy consumption was spent on powering advertisements. Report author Abhinav Pathak said app makers must take energy optimisation more seriously.

Free applications typically have built-in advertisements so developers can make money without having to charge for the initial app download. Mr Pathak told the BBC that developers should perhaps think twice when utilising third-party advertising and analytics services in their app.

The research, produced by at team at Purdue University in Indiana, USA, looked at popular apps such as Angry Birds and Facebook. Due to restrictions built into Apple’s mobile operating system, the team was unable to run tests on the iPhone. In the case of Angry Birds, research suggested that only 20% of the total energy consumption was used to actually play the game itself. Of the rest, 45% is used finding out your location with which it can serve targeted advertising.

The tests were carried out by running the app over a 3G connection. The results noted that many apps leave connections open for up to 10 seconds after downloading information. In Angry Birds, that brief period – described by researchers as a “3G tail” – accounted for over a quarter of the app’s total energy consumption.

Source: BBC News

Image: Haveeru Online